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Home » Blog » Ready or Not: Map/AI Settings (Hard but Fair)
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Ready or Not: Map/AI Settings (Hard but Fair)

Jaeden Feil
Last updated: 2023/07/17 at 7:39 AM
By Jaeden Feil
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Similar to kronzkys AI mod, this one aso adjusts the “AILevelData.ini” File.
The settings are quite different though. I’ll try to explain most of it in the guide.

Contents
Download / InstallationDetailsConfig

My aim was to make the AI less superhuiman (without making them easy) and to adjust the configs for each map to increase the tactical difficulty and create a more interesting setting.

Download / Installation

Similar to kronzkys AI mod, this one aso adjusts the “AILevelData.ini” File, although in a rather different manner. I’ll try to explain most of it further down.

To keep things simple, this one alreay comes as a pak-file so you just have to download the .pak
( https://rising.at/RoN/pakchunk90-WindowsNoEditor_0_P.pak ) and copy it to the following folder:
..\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks

If you’re interested in adjusting my settings (as described by kronzky), you’ll find a full copy of the config at the end of this guide.

Details

  • AI is slightly slower to mitigate the animation desync and keep them reasonable, they are still very hard though.
  • AI has slightly lowered accuracy especially at range
  • Reduced vision range and cone for unaware AI
  • A bit more enemies
  • Higher chance for enemies to spawn with no weapon in their hands
  • Doors have a much higher chance to be open from the start (this can make some rooms really tricky to clear)
  • Enemies move around more
  • C2 is more intimidating
  • Killing suspects is more intimidating

Those are some of the general settings, the config also includes adjustments for individual maps where I thought it would make sense.
At the cherryessa farm for example the enemies are more organized and will not be intimidated as much by kills. The opposite is true for the juveniles at the gas station.

The number of traps varies depending on the map.
Some of the maps have no traps at all to allow for a more agressive approach.:

  • Crackhouse (BS)
  • Gas Station (Raid)
  • Port (Raid)

Some others have adjusted traps (only non-lethal ones) …with a little surprise :

  • Car Dealership
  • Hotel (BS)

All others have 5 instead of 3 traps

I’ve also adjusted the amount of civilians and some other details depending on the map. I won’t bore you with all the details, so here is a copy of the config:

Config

[Global]
ASTimeBetweenTargetingCivilians = 3.0
ASTimeBeforeTargetingFirstCivilian = 35.0
BTTimeUntilBombExplodes = 720
BTMaxBombs = 2
BTMaxDistanceFromSelectedBombs = 2500.0
HRMaxDistanceFromSelectedSpawner = 1500.0
HRMaxRoamers=2


PolicePresenceDecayTime = 40.0

SuspectHealth=175.0
SwatHealth=250.0
CivilianHealth=100.0

UnalertedSightRange=1500
AlertedSightRange=6000
UnalertedPerceptionHalfAngle=45
AlertedPerceptionHalfAngle=140

MaxCivilians=10
MaxSuspects=15
MaxRoamers=10

SuspectAccuracy=2.5

SuspectDefaultFireRate=1.0

SuspectRifleFireRate=0.175
SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5)
SuspectSMGFireRate=0.1
SuspectSMGFireRateDeviation=(X=0.0,Y=0.5)
SuspectPistolFireRate=0.2
SuspectPistolFireRateDeviation=(X=0.0,Y=2.0)
SuspectShotgunFireRate=0.5
SuspectShotgunFireRateDeviation=(X=0.0,Y=0.5)
SuspectAccuracyLostPerMeter=0.2
SuspectAccuracyLostPerMeterSecond = 0.4

SuspectTimeWithWeaponUpBeforeFiring=0.7 ; A value in seconds

SuspectCoverEvaluationCooldown=10.0

SuspectTrackLastKnownPositionTime = 50.0
RequiredTimeSpentOnTarget = 0.4

SuspectMoraleMediumReload=0.5 ;If morale goes below this use the medium reload speed
SuspectMoraleLowReload=0.3 ;If morale goes below this use te slow reload speed

AIStunDuration = 16.0
BeanbagStunDuration = 3.0

MinMorale=0.20 ; A value from 0.0 to 1.0
MaxMorale=1.0 ; A value from 0.0 to 1.0

KickDoorMorale=0.15
KillEnemyMorale=-0.6
GrenadeDetonateMorale=-0.4
BeanbagShotgunMorale=-0.3
PepperballMorale=-0.1
TaserMorale =-1.0
BashMorale = -0.25
C2Morale = -0.6

StunHealth = 100
GrenadeStunDamage = 100
BeanbagShotgunStunDamage = 100
PepperballStunDamage = 25
TaserStunDamage = 100

MinFlees=-1
MaxFlees=4

MaxTraps=5
TrapType=Explosive
TrapType=Flashbang

MaxLockedDoorsPercentage = 0.3
MaxOpenDoorsPercentage = 0.4

NoExitChanceToSurrender=0.25
NoExitChanceToFakeSurrender=0.35
NoExitChanceToGoArmedAndDangerous=0.5

NoExitTimeToHesitateSuspectArmed=1.0
NoExitTimeToHesitateSuspectUnarmed=5.0
NoExitTimeToHesitateUnarmed=20.0

SuspectChanceToSpawnWithNoWeapon=0.25

TimeToFireAtDoorAfterKick=3.0

SwatAccuracy=1.0
SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds

SwatRifleFireRate=0.175
SwatRifleFireRateDeviation=(X=-0.25,Y=0.5)
SwatSMGFireRate=0.1
SwatSMGFireRateDeviation=(X=0.0,Y=0.5)
SwatPistolFireRate=0.2
SwatPistolFireRateDeviation=(X=0.0,Y=2.0)
SwatShotgunFireRate=0.5
SwatShotgunFireRateDeviation=(X=0.0,Y=0.5)
SwatLessLethalFireRate=1.0
SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5)
SwatAccuracyLostPerMeter=0.0

SwatCoverEvaluationCooldown=2.0
SwatTrackLastKnownPositionTime = 5.0

SwatDoorLockpickDistance=70.0
SwatDoorKickDistance=50.0
SwatDoorShotgunDistance=50.0
SwatDoorC2PlaceDistance=80.0
SwatDoorTrapDisarmDistance=70.0
SwatDoorMirrorDistance=70.0
SwatDoorWedgeDistance=50.0
SwatDoorOpenDistance=25.0 ; For Open/Close Door command

MaxDoorInteractionDistance=1000.0

[Lobby_V2]
NoExitChanceToSurrender=0.0
NoExitChanceToFakeSurrender=0.0
NoExitChanceToGoArmedAndDangerous=0.0
MaxMorale=0.0

[ron_wb_combat_01a_BarricadedSuspects]
MinMorale=0.7

[RoN_Meth_Core_BarricadedSuspects]
MaxCivilians=5
MaxSuspects=25
MaxRoamers=10
MaxTraps=0
MinMorale=0.1
MaxMorale=0.5
TimeToFireAtDoorAfterKick=1.0
SuspectAccuracy=3.0
MaxFlees=5
SuspectChanceToSpawnWithNoWeapon=0.5
MaxOpenDoorsPercentage = 0.6
KillEnemyMorale=-0.8

[RoN_Dealer_Core_BarricadedSuspects]
MaxCivilians=10
MaxSuspects=20
MaxRoamers=5
TimeToFireAtDoorAfterKick=6.0
MinMorale=0.5
MinFlees=-1
MaxFlees=2
MaxTraps=10
TrapType=Flashbang
TrapType=Alarm

[RoN_Gas_Core_BarricadedSuspects]
MinMorale=0.15
KillEnemyMorale=-0.8

[RoN_Farm_Core_BarricadedSuspects]
GrenadeDetonateMorale=-0.2
KillEnemyMorale=-0.3
MaxCivilians=5
MaxSuspects=25
MaxRoamers=5
SuspectAccuracy=2.0
MaxFlees=0
SuspectChanceToSpawnWithNoWeapon=0.05
MaxOpenDoorsPercentage = 0.7

[RoN_Hotel_Core_BarricadedSuspects]
TrapType=Alarm
MaxOpenDoorsPercentage = 0.8
MaxCivilians=15
MaxSuspects=20
MaxRoamers=10



[RoN_Gas_Core_Raid]
MaxTraps = 0

[RoN_Port_Core_Raid]
MaxTraps = 0



[RoN_Gas_Core_HostageRescue]
MaxCivilians=5
MaxSuspects=10
MaxRoamers=3
MinFlees=0
MaxFlees=1
TrapType=Alarm

[RoN_Port_Core_HostageRescue]
HRMaxDistanceFromSelectedSpawner = 1500.0
HRMaxRoamers=3
MaxCivilians=3
MaxSuspects=10
MinFlees=0
MaxFlees=1



[RoN_Gas_Core_BombThreat]
MaxCivilians=10
MaxSuspects=15
MaxRoamers=10

[ron_hotel_core_bombthreat]
BTTimeUntilBombExplodes = 480



[RoN_Gas_Core_ActiveShooter]

By Tajin

TAGGED: READY OR NOT
Jaeden Feil July 17, 2023 July 17, 2023
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