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UPLOAD THE FILE
First of all, read the rules of workshop upload. You find it here:
Go the Cars folder and copy the βconfig.txtβ and the βbodyconfig.txtβ that you created.
After you copied that, go to the upload folder, delete the config and bodyconfig and paste your files in place.
\Steam->steamapps->common->Car Mechanic Simulator 2021->Car Mechanic Simulator 2021_Data->StreamingAssets->Upload->SampleUploadConfig
Your files will end in a number, eg config2.txt, you need to rename them to make this work. The config name must be βconfig.txtβ and the bodyconfig must be βbodyconfig.txtβ. Here, we donβt use the numbers in the end of the name file, otherwise, it wonβt work.
It is mandatory to have a thumbnail, so take a screenshot or make an artwork and put in the folder, together with you files, with the name βuploadpreviewβ
Must be a .png file.
After that, open the βupload_config.txtβ file and edit them.
carId=
Is the name of the car in the game files. Go to the cars folder where you make the config file, and copy the name on that folder.Β Paste here only in lower case letter.
Eg: carId=car_fmwpanthermk1
package_desc=
Is the description that appear in the steam workshop. You can just put a letter or a word, you will edit this later, on steam.
package_id=
Itβs the id of your mod in the steam workshop, donβt edit this while upload for the first time, you can delete this line. Itβs used for make updates, we will talk about it later.
package_name=
Is the name of the mod that will appear in the steam workshop. This must be the name of the car and after the name of your version
eg: FMW Panther MK1 Lowered
package_tag=
It says to workshop what kind of file are you uploading. If is a config, you let config. If is a Livery, let Livery. In this case, how we are talking about config files, leave config in this line.
package_visibility=
Changes the visibility of your item in the workshop. You should let this private to test first if the mod is working and donβt crash the game. After you test everything and itβs fine, you go to the workshop in steam and change to public.
upload_type=
There are two options, NEW or UPDATE.
To upload for the first time, you need to let it as βNEWβ. The update we talk later
In the end, it must be like that:
Launch the game as the Workshop Uploader
After the app loads, select on top βSampleUploadConfigβ
Doing that, if itβs all right, it will appear the name of the file, the description and the thumbnail.
You donβt need to change nothing here, you did it in the uploadconfig.txt. Just hit βUPLOADβ.
In the end, will say itβs finished and successful.
Go to your workshop file in steam, subscribe the mod to test.
*You will need to delete ou move the config.txt and bodyconfig.txt that you create from the cars folder, to make sure the mod in workshop is working.
\Car Mechanic Simulator 2021\Car Mechanic Simulator 2021_Data\StreamingAssets\Cars\
After doing that, launch your game and open the gallery. Search for your car and see if the version that you created is herde.
After you see that itβs all ok. You need to take at least 5 screenshots of the mod, and upload at the steam workshop before you release it to the public. You can edit the description too.
Go to your workshop, open the mod and hit βEdit title & descriptionβ and βAdd/edit images & videosβ in the left column.
Make sure to obey the upload rules that I mentioned in the start of the guide.
UPDATE THE FILE
To update the files, first you will need the packageID from your workshop item.
The easy way is opening you mod in your web navigator, just like shown. The last numbers will correspond to your mod ID
Open the uploadconfig.txt and change the βpackage_id=β to the value corresponding to your mod.
Change the type of upload from new to UPDATE
Just put the updated config.txt and bodyconfig.txt files in the same place, open the workshop uploader and itβs done. Simple like that. Follow the procedures as if for the first time, as shown above.